HIDEOUT — PUBLISHER CAMPAIGN
Lords Mobile Hideout
Reach was never the hard part. Holding it was. UGH built a three-layer funnel for Lords Mobile in India — creators at the top, from small community channels all the way up to Triggered Insaan; a content layer in the middle to keep the game in people's feeds after the launch spike; and events at the bottom to turn a casual download into a player who stayed. The campaign drove over a million views and more than 100,000 downloads — and left behind an active Lords Mobile community of 100,000+ players.
Lords Mobile Hideout